Monday 25 March 2024

COM7023 Character Acting Starts 8 April 2024

Dialogue Shot by Mark Masters
COM7023, the third animation module on our online masters' degree in 3D animation, starts on 8 April 2024.

The module is titled COM7023 - Character Performance, and builds up to an entry into the Eleven Second Club competition.  

In this module students learn how to tackle character performance, dialogue and lipsync.  COM7023 PR1 is due on Friday 14th June at 2pm.

Thursday 29 February 2024

Animation Mechanics Demo Reel



For our Animation Masters Students at BNU, taught in partnership with Animation Apprentice, the next module - COM7022 - Animation Mechanics - started on 8 January 2024.  In Animation Mechanics, BNU students create one or more physical actions and combine them into a single shot to create a performance.  Exclusively for our students, we have hundreds of video tutorials to support the study of the art and craft of animation.  Above is a compilation of some of the best animation mechanics work done by our post-graduate animators at BNU. 

Wednesday 28 February 2024

Infinity Curves with Offset in Maya


In this very short tutorial (just two minutes long) we show how to use "Infinity Curves with Offset" in Maya.  Let's say you animate a character taking two steps across the screen, and you want to replicate the action. By using Infinity Curves with Offset, you can replicate the motion automatically, and have the character take as many steps as you like.  Once you're done, you can bake your curves, and then edit the shot.  

Friday 23 February 2024

How to Animate a Neon Sign in Maya


In this free tutorial we show how to animate a neon sign in Maya. The idea is to create a personal logo for your demo reel, something that has a little more style and invention than a simple title card.  Start by creating a logo for your animation reel, then import the logo into Maya, and use the technique described above to turn your logo into neon letters. From there, you can easily animate the letters, render some images, and create a movie file for your demo reel. 

Thursday 22 February 2024

Animate a "Sneaky Walk" With "Monty"

Sneaky Monty
In the video tutorial below we show how to animate a sneaky walk with "Monty" the green pea.

To complete the tutorial, first start with a Basic Walk with "Monty" - which you can learn how to do here.

Then, as with our other character walks tutorials, adapt the basic walk to give it character and personality - in this case a "sneak". 

Sunday 21 January 2024

Online MA in 3D Animation Open For Applications

Our MA in 3D Animation for Professionals is now accepting applications though UCAS.

The online MA in animation at BNU was launched in 2015 and was the very first of its kind - the first online MA in animation which could be undertaken by students anywhere in the world.  

Our MA 3D Animation for Professionals continues to partner with the online animation school www.animationapprentice.org, ensuring that all our MA Students graduate with industry-level skills. 

Thursday 11 January 2024

2024 Animation Demo Reel


We're proud to present the latest edit of the best work done by animation masters' degree students at Buckinghamshire New University.  The work showed was completed on our MA in 3D Animation for Professionals, delivered in partnership with the online school Animation Apprentice. Many congratulations to all our students on their excellent work, including Joshua Reynolds, Marc Stevenson, Mark Masters, Michael Monks and Sean Rubin.

Monday 8 January 2024

Second Marking at BNU

Second Marking at Bucks
All the marks given out to students at Bucks New University have to be second-marked. Second Marking is the process whereby students' work is marked by a second tutor after having sight of the original marks. Second markers ensure that the initial marker has applied standards consistently across the group being marked.

Second markers check our grades, making sure we're awarding marks appropriately, and also keep an eye on making sure that our standards are consistent with other universities and colleges in the UK, all in accordance with Bucks New Uni regulations.

Wednesday 20 December 2023

COM7022 Anim Mechanics Starts 8 Jan 2024

Ball Throw by Joris Van Laar
For our Animation Masters Students at BNU, the next module - COM7022 - Animation Mechanics - starts on 8 January 2024.  

In this module, Students create one or more physical actions and combine them into a single shot to create a performance.  

As always, we have many video tutorials to support the study of the art and craft of animation.  COM7022 PR1 is due on Friday 15 March 2024. 

Thursday 5 October 2023

Lighting in Arnold - Beginner Tutorial


In this simple tutorial, for Autodesk Maya beginners, we explain how to achieve a super basic lighting setup in Arnold using the settings in Physical Sky. This is as simple a setup as it is possible to achieve in Arnold, and gives good results for an outdoor scene with just a few clicks.

Tuesday 3 October 2023

Maya Beginner Tutorial - Texture Dice

 

In the free video tutorial above we tackle a super simple modelling and texturing exercise - how to create a die (single of dice), bevel it, texture it, and download a free texture map from the web.  The tutorial is aimed at complete beginners who have never used Autodesk Maya before. In addition, you can follow the steps outlined below, including - for extra sophistication - how to add a bump map (not covered in the video above).

Tuesday 12 September 2023

MA 3D Animation for Professionals Starts 25 Sept

"Journey of Life" by Robin Herrmann
Our pioneering online MA in Animation has now been fully re-validated, and re-launches this month as the MA 3D Animation for Professionals.

Our online MA in animation was launched in 2015 and was the very first of its kind - the first online MA in animation which could be undertaken by students anywhere in the world.  

Our MA 3D Animation for Professionals continues to partner with the online animation school www.animationapprentice.org, ensuring that all our MA Students graduate with industry-level skills. 

Friday 8 September 2023

COM7021 Starts 25 September 2023

COM7021 - Animation Locomotion is the first module that our new animation students will encounter at BNU on the MA 3D Animation for Professionals.

COM7021 starts on 25 September 2023, and is taught primarily in Autodesk Maya. The module deals with animation basics, such as walks, runs and jumps.

It starts with simple actions such as a bouncing ball, and builds up to more complex physical actions. There is one assignment due: COM7021 PR1. COM7021 PR1 is due on Friday 8th December 2023 at 2pm. 

Monday 4 September 2023

Tuesday 8 August 2023

150 Animation Exercises to Improve Your Skills

150 Exercises to boost your skills
We're liking this list of 150 animation exercises created by independent animation artist David Mattock at his website Animator Artist Life

David Mattock has created a wide variety of exercises for any animator to tackle, from simple tasks like animating a vibrating telephone or a falling leaf, to complex character animation.  It's a great list, super useful for any animator who might need a little practice or inspiration for what to animate next. 

Tuesday 20 June 2023

DA704 Starts 11 September 2023

Amedeo Beretta - CG Animation Reel - VFX, Cine, TV from Amedeo Beretta on Vimeo.

Our Master's Degree animation students start their final animation module, DA704, on Monday 11th September 2023.  The final animation assignment, DA704 PR1, is titled "Demo Reel and Final Project" and students will create a piece of character or creature animation, showing the skills they have learned over the last year, and also cut a demo reel that will help them to find work in the animation industry.  The demo reel above is by Bucks New Uni MA animation student Amedeo Beretta. DA704 PR1 is due on Monday 4th December 2023 at 2pm.

Wednesday 17 May 2023

Animal Anatomy for Animators


Above is a short video on animal anatomy, a general introduction to how animals are put together, and how and why anatomy matters for animators.  Animal and creature animation can be technically demanding; the use of live action reference is very important as a starting point for how to bring animals and creatures to life. 

Friday 12 May 2023

IK-v-FK: Which is Best?

IK - v - FK - which is best?
One question that often confuses student animators is "IK vs FK" - Inverse Kinematics (IK) vs Forward Kinematics (FK).  The IK -v- FK debate is a bit of a techie question - it's not immediately obvious what these terms even mean, let alone how to explain which option you should choose.

IK -v- FK is really about hierarchies - usually shoulders, arms and hands.  If a character's hand controls are set to IK, then you are controlling the hands from the bottom of the arm hierarchy, from the hand control.  If you set the controls to FK, then upper arm, shoulder and body is in control of what the hands do.

In a walk cycle, you usually set arms and hands to FK, because the arms are swinging, controlled from the shoulders. But if you were to animate a sword fight, where the position of the hands is key, then you would likely choose IK.  For a bit more visual clarity, watch the short video below.